CHU’MWARG - 5e Jungle Trow Witch
Small Humanoid –
AC 11(Natural Armor)
HP 7 (2d6)
Speed : 30’ (Climb: 20’)
STR: 6 DEX: 12 CON: 10 INT:8 WIS: 14 CHA: 10
Skills: Stealth +5 Medicine +6
Senses: Low-Light Vision, Passive Perception 11
Saves: DEX +3 CON +2
Damage Resistance: Poison
Language: Mwargian
Challenge: ¼
Equipment: Quarterstaff
Attack: Quarterstaff:
+2 to hit, reach 5 ft Hit: 3 (1d6) bludgeoning
Spellcasting: Spell save DC 12, +3 to hit with spell
Cantrips(at
will): Druidcraft, Poison Spray
1st
Level(2 slots): Cure Wounds, Entangle
ACTIONS:
Jungle Senses: Chu’Mwarg’s senses are heightened while in
the jungle. They receive an Advantage to Perception rolls.
Climbing Expertise: Chu’Mwarg can climb the slippery jungle
trees with Advantage on STR rolls.
Natural Healers: Chu’Mwarg witches can use their knowledge
of jungle remedies to heal injuries and sickness. They use their Medicine skill,
instead of Nature to identify plants and substances to treat ailments and have advantage on all Medicine checks if they are
not in threat of danger while performing the skill.
The Chu’Mwarg Witch is the healers and magic-users of the tribe. Their
understanding of magic is limited, but their knowledge of the jungle and its
secrets is great. Individuals may occasionally accompany a war party, otherwise they stay close to tribe.
The Chu’Mwarg are a small race of primitive humanoids living in
the deepest parts of the jungles. They typically stay in small tribes (10-30
individuals) maintaining a hunter/gatherer, patriarchal society. Most only
reach a height of three feet. They have tanned skin with sparse, thick hair
covering their body. The darker body hair grows in a pattern that gives the
appearance of stripes across the body. The eyes and ears seem to be too large
for the Chu’Mwarg’s head. Eye color can range from pale yellow to bright gold.
Their large mouths contain a set of teeth that are kept sharpened with
occasional filing.
It is believed this race is a combination of goblin and some sort
of gnome due to their height, body structure and hostile nature. They are
believed to have fey background as their connection to the jungle is undeniable,
but that has yet to be verified. The tribes are very territorial and will
attack any intruders. Victorious warriors have been noted to wear the heads of
their enemies tied to their waistbands. The lack of slain bodies leads some to
think cannibalism is practiced, as well.
The tribal society is typically nomadic, following prey through
their jungle territory. A Chu’Mwarg village is comprised of quickly built
structures of branches and large leaves surrounding a cooking fire. Villages
rarely last more than a few day prior to the tribe moving to a new location.
A Chu’Mwarg tribe consists of males who do most of the hunting and
warring. Most of the females are the caregivers and seem to have a rudimentary
understanding of nature magic. The tribe is led by the strongest Chu’Mwarg
which is typically a male, but a female may take control if her magic is
strong.
They prefer to ambush their prey with hunting packs of 4 or
greater hiding in the tree canopy or underbrush of the jungle. Using their
poison tipped darts, they incapacitate a target before attacking with their
spears. A Chu’Mwarg hunting party will track and fight intruders to the death.
They may scatter into the jungle, if the enemy is too strong, but they will do
everything possible to not be taken alive. If they are captured, they quickly
slip into a submissive, catatonic state. If they are removed from the jungle,
they will die in 1d4 days.
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