I
had a discussion over at a few of the Google+ groups this weekend. It concerned
the lack of Nauseated in the 5e conditions rules. Presently, if you have a
character that might be nauseated you do a CON save. If they fail,
they get the Poisoned condition.
I
have a couple issues with using Poisoned.
- It’s not
very fun to play. All Poisoned does is apply a Disadvantage to the
character. That’s it? You roll twice while puking your guts out. We can do
better than that, right?
- A character
becoming nauseated is not clearly explained in the rules. The only RAW
concerning nauseated is a round-about mention in the Troglodyte’s Stench ability
or the Stinking Cloud spell. Stench doesn't come out and say nausea, it’s
just implied that you smell something bad and roll for Poisoned. Stinking
Cloud does say nauseated, but the results are different than Poisoned.
- I simply don’t
like using Poisoned for Nausea. Prior editions didn’t use it. They used
Nausea. For some reason they
changed it for 5e. You can be nauseated due to poisoning, but you can’t be
poisoned because of nausea. It doesn’t make sense to me.
I
think nausea should be in a lot more adventures. There’s a lot of reasons
heroes and adventurers might become nauseated, from dropping into a fetid
sewer, seeing rotted corpses or eating bad food just to name a few. It should
be a condition that creates a significant enough obstacle that the player needs
to deal with before moving on, not just an increase to failure chances.
Here’s
an idea for a house rule to deal with the Nauseated condition, I think it’s a
little closer to the how a player would react if she was overcome with nausea.
Nauseated:
- Apply three levels of exhaustion while being affected or around the cause of the nausea
- Apply three levels of exhaustion while being affected or around the cause of the nausea
-
Unable to consume enough food and drink to complete a long rest
-
a level of exhaustion per day+CON mod is obtained while nauseated
Tell
me what you think!
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