Jungle Sludge
Large Ooze; Unaligned
Armor Class 8
Hit Points 42 (6d10+12)
Speed 10ft, climb 10ft
STR DEX CON INT WIS CHA
15(+2) 6(-2) 14(+2) 2(-4) 6(-2) 1(-5)
Skills Stealth +2
Damage Resistance lightning, slashing
Damage Immunities Fire, acid
Condition Immunities Poisoned, blinded, charmed, deafened,
exhaustion, frightened, prone
Senses blindsight 60ft (blind beyond this radius), passive
Perception 8
Languages –
Challenge 2 (450 hp)
Amorphous – The sludge can move through a space as narrow as
1 inch wide without squeezing.
Spider Climb – The sludge can climb difficult surfaces,
including upside down on branches, without needing to make an ability check.
Camouflage – The sludge can collect fallen material from the
ground and coat itself to appear like a pile of debris. The sludge gains an advantage
at stealth when it stays still while camouflaged. An observant adventure may notice the
surrounding area of the pile clean of any leaves or branches.
Actions:
Pseudopod – Melee Weapon Attack: +4 to hit, reach 5ft, one
target. Hit: 9 (2d6+2) bludgeoning damage plus 3 (1d6) acid damage.
Sticky – When the sludge is hit by a melee weapon, it can
use its reaction to attempt to hold the weapon with a sticky substance that
covers its body. The creature must make a DEX DC 12 save or become grappled (or
must let go of the weapon). The sludge has advantage on attacks against the
creature. The stuck creature receives 3 (1d6) acid damage while a body part is
in the sludge.
This type of ooze lives under thick jungle canopies, where
it is heavily shaded and the ground is covered in fallen leaves and branches.
The Jungle Sludge has evolved a sticky, outer layer that is used to gather this
deadfall and cover its body. Using this camouflage to disguise itself to
resemble a pile of leaves, the sludge waits for prey to pass.
Did you watch The Blob (80's) this weekend? :-) Nicely done!
ReplyDeleteHah! No, but some inspiration was gleaned from that movie. Thanks!
Delete