Thursday, January 15, 2015

CHU’MWARG - 5e Jungle Trow Warrior

CHU’MWARG - 5e Jungle Trow Warrior

Small Humanoid –
AC 13
HP 8 (2d6)
Speed : 30’ (Climb: 20’)
STR: 8 DEX: 14 CON: 12 INT:8 WIS: 10 CHA: 8
Skills: Stealth +6
Senses: Low-Light Vision, Passive Perception 12
Saves: DEX +4 CON +3
Damage Resistance: Poison
Language: Mwargian
Challenge: ¼

Equipment:  Leather Armor (small), Blowgun (10 Ammo) (1 piercing), Spear (1d6+1 (4) piercing, thrown (20/60), Sleeping Death Frog Poison (Injury, Paralyzed (1d4 rounds), CON DC 10)

Attack: Spear: Melee or Ranged weapon attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage

Blowgun; Ranged weapon attack: +3 to hit, range 25/100 ft, loading Hit: 1 piercing (w/o poison), Sleeping Death Frog Poison (Injury, Paralyzed (1d4 rounds immediately), CON DC 10)

ACTIONS:
Jungle Senses: Chu’Mwarg’s senses are heightened while in the jungle. They receive an Advantage to Perception rolls.
Climbing Expertise: Chu’Mwarg can climb the slippery jungle trees with Advantage on STR rolls.
Poison Tipped Darts: Each Chu’Muarg warrior carries a live, small, colorful frog in a pouch. The surface of the frog’s skin is covered with a paralyzing poison. The warrior can take a Use an Object action to carefully apply poison to the tip of a blowgun dart, but the dart must be used immediately after the application or the poison dries and becomes useless. 

The Chu’Mwarg are a small race of primitive humanoids living in the deepest parts of the jungles. They typically stay in small tribes (10-30 individuals) maintaining a hunter/gatherer, patriarchal society. Most only reach a height of three feet. They have tanned skin with sparse, thick hair covering their body. The darker body hair grows in a pattern that gives the appearance of stripes across the body. The eyes and ears seem to be too large for the Chu’Mwarg’s head. Eye color can range from pale yellow to bright gold. Their large mouths contain a set of teeth that are kept sharpened with occasional filing.

It is believed this race is a combination of goblin and some sort of gnome due to their height, body structure and hostile nature. They are believed to have fey background as their connection to the jungle is undeniable, but that has yet to be verified. The tribes are very territorial and will attack any intruders. Victorious warriors have been noted to wear the heads of their enemies tied to their waistbands. The lack of slain bodies leads some to think cannibalism is practiced, as well.

The tribal society is typically nomadic, following prey through their jungle territory. A Chu’Mwarg village is comprised of quickly built structures of branches and large leaves surrounding a cooking fire. Villages rarely last more than a few day prior to the tribe moving to a new location.  A Chu’Mwarg tribe consists of males who do most of the hunting and warring. Most of the females are the caregivers and seem to have a rudimentary understanding of nature magic. The tribe is led by the strongest Chu’Mwarg which is typically a male, but a female may take control if her magic is strong.

They prefer to ambush their prey with hunting packs of 4 or greater hiding in the tree canopy or underbrush of the jungle. Using their poison tipped darts, they incapacitate a target before attacking with their spears. A Chu’Mwarg hunting party will track and fight intruders to the death. They may scatter into the jungle, if the enemy is too strong, but they will do everything possible to not be taken alive. If they are captured, they quickly slip into a submissive, catatonic state. If they are removed from the jungle, they will die in 1d4 days.





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