Friday, January 16, 2015

CHU’MWARG - 5e Jungle Trow Witch

CHU’MWARG - 5e Jungle Trow Witch
 
Small Humanoid –
AC 11(Natural Armor)
HP 7 (2d6)
Speed : 30’ (Climb: 20’)
STR: 6 DEX: 12 CON: 10 INT:8 WIS: 14 CHA: 10
Skills: Stealth +5 Medicine +6
Senses: Low-Light Vision, Passive Perception 11
Saves: DEX +3 CON +2
Damage Resistance: Poison
Language: Mwargian
Challenge: ¼

Equipment:  Quarterstaff

Attack: Quarterstaff: +2 to hit, reach 5 ft Hit: 3 (1d6) bludgeoning

Spellcasting: Spell save DC 12, +3 to hit with spell

Cantrips(at will): Druidcraft, Poison Spray
1st Level(2 slots): Cure Wounds, Entangle

ACTIONS:
Jungle Senses: Chu’Mwarg’s senses are heightened while in the jungle. They receive an Advantage to Perception rolls.
Climbing Expertise: Chu’Mwarg can climb the slippery jungle trees with Advantage on STR rolls.
Natural Healers: Chu’Mwarg witches can use their knowledge of jungle remedies to heal injuries and sickness. They use their Medicine skill, instead of Nature to identify plants and substances to treat ailments and have advantage on all Medicine checks if they are not in threat of danger while performing the skill.

The Chu’Mwarg Witch is the healers and magic-users of the tribe. Their understanding of magic is limited, but their knowledge of the jungle and its secrets is great. Individuals may occasionally accompany a war party, otherwise they stay close to tribe.

The Chu’Mwarg are a small race of primitive humanoids living in the deepest parts of the jungles. They typically stay in small tribes (10-30 individuals) maintaining a hunter/gatherer, patriarchal society. Most only reach a height of three feet. They have tanned skin with sparse, thick hair covering their body. The darker body hair grows in a pattern that gives the appearance of stripes across the body. The eyes and ears seem to be too large for the Chu’Mwarg’s head. Eye color can range from pale yellow to bright gold. Their large mouths contain a set of teeth that are kept sharpened with occasional filing.

It is believed this race is a combination of goblin and some sort of gnome due to their height, body structure and hostile nature. They are believed to have fey background as their connection to the jungle is undeniable, but that has yet to be verified. The tribes are very territorial and will attack any intruders. Victorious warriors have been noted to wear the heads of their enemies tied to their waistbands. The lack of slain bodies leads some to think cannibalism is practiced, as well.

The tribal society is typically nomadic, following prey through their jungle territory. A Chu’Mwarg village is comprised of quickly built structures of branches and large leaves surrounding a cooking fire. Villages rarely last more than a few day prior to the tribe moving to a new location.  A Chu’Mwarg tribe consists of males who do most of the hunting and warring. Most of the females are the caregivers and seem to have a rudimentary understanding of nature magic. The tribe is led by the strongest Chu’Mwarg which is typically a male, but a female may take control if her magic is strong.

They prefer to ambush their prey with hunting packs of 4 or greater hiding in the tree canopy or underbrush of the jungle. Using their poison tipped darts, they incapacitate a target before attacking with their spears. A Chu’Mwarg hunting party will track and fight intruders to the death. They may scatter into the jungle, if the enemy is too strong, but they will do everything possible to not be taken alive. If they are captured, they quickly slip into a submissive, catatonic state. If they are removed from the jungle, they will die in 1d4 days.






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